Age of Conan: lag makes siege almost unplayable
A poster from the Sinister Forums gave a blow by blow account of the problems they encountered with the siege system of the game with lag being on top of the listThere were around 90 players engaged in the battle and the framerate was said to have dropped to " a solid 2-3 fps."
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Before you go bashing the poster by saying that he might be running a low end system, note that he was packing a quad core 2.4 GHZ system with 2 GB of RAM and an 8800 GTA setup which can run the game at a solid 40 to 60 FPS under "normal circumstances."
In addition to the lag, here are some of the other problems that other players reported:
- The 48 vs 48 doesn't work for shitIts like 96 ppl per zone and LoTD had the usual zerg there (including PRX, DDH) what blocked a good amount of our guys outIf the zone is full and you die it just kicks ya out and resses you at a random gy in the worldAfter the first ppl got locked out/ressed out I would guess it was around 60 defenders against 36 attackers in this siege
- Siege machines dont work
- The Keeps themselves are bugged as hell...you can walk by walls, through walls, through buildings and stuff
- Theres only one gy for the attackers which is so far off that it ain't funny
- Merc system doesn't work, you have to guildhop to help your allies, whats stupid and annoying
- The lag...its insane, beyond everything you can imagineOn my computer i couldn't move a step, on macs computer thats really good I had a kickass 5 fps
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